Using this approach will generate additional API requests and can result in higher charges. On Linux Install with sudo dpkg -i maptiler-server-x.x.x.deb or sudo rpm -i maptiler-server-x.x.x.rpm. On Window open installer and follow the installation wizard. Download an installer for your system: Server Download. In such a case, you need to correctly calculate the resolution based on the area and also fit the whole zoom levels of a Mercator projection tile pyramid. The easiest way how to deploy world basemap powered by OpenStreetMap. You can change the area of interest (instead of the whole world) to get a better resolution of the Static Maps image. If (map.loaded() & map.areTilesLoaded() & This way MapTiler Engine can provide higher performance even on a dual-core computer. The modern CPUs have multiple cores and support Hyperthreading which provides multiple logical CPUs per core. After the map is finished rendering for the first time, clean up everything 1 month ago Updated 2 minutes read Follow MapTiler Engine is a multi-threaded program. Using these coordinate systems for all source data speeds up rendering in. #map, map.getStyle().layers.id) // Bottom-most layer (just above the background layer) All raster data in iGIS (pre-processed through MapTiler software) is stored in. Once the whole map is loaded for the first time, it's better to remove the raster background to avoid potential rendering artifacts on the ocean edges. The vector map will start appearing on top of the raster, gradually adding details and making it "come alive". Static Maps API image supplementing zoomable mapsĪ more advanced solution is using our Static Maps API to supplement the map initiation process and provide a very smooth user experience.Īdd the image of the area you want to display/the whole world (from Static Maps API) as the bottom-most layer (the visitor can still navigate the map). The most basic solution is to set the page background to the expected (most dominant) map color, which in itself can significantly reduce the visual change that suddenly occurs once the map loads. There are several tricks you can use to improve the perceived performance of the application. Just wonder anybody ever faced this issue before? I think this should be a common issue for all who is using a higher version of Unity than 2020.3.In some cases, if the map style contains many sources and layers or if the visitor has a slow connection, it can take some time for the map to start appearing visually. I have to downgrade my unity to version 2020.3.8f1, then this issue is gone. UnityEngine.SetupCoroutine:InvokeMoveNext (,intptr)įinally, I found a workaround to bypass this issue and now the Go Map is working properly. GoShared.GOUrlRequest/d_2:MoveNext () (at Assets/GO Map - 3D Map For AR Gaming/GOShared/Networking/GOUrlRequest.cs:54) Tile data missing Unrecognized content-encoding libcurl understands identity content encodings. I was playing with Demo Map - POI, after input the map box key, and click Run.Ĭurl error 61: Unrecognized content encoding type. Please change the script or remove it from the GameObject 'AlertCanvas'. You are trying to save a Prefab with a missing script. MapTiler Engine 12.1 keeps you continuously informed about remaining and elapsed time while it converts your data to a zoomable map. Please change the script or remove it from the GameObject 'SearchBar'.Įrror while saving Prefab: 'Assets/GO Map - 3D Map For AR Gaming/GOShared/GOAlert/Resources/GOAlert/AlertCanvas.prefab'. You are trying to save a Prefab with a missing script. finished with error Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost." UserInfo=Īfter importing version 3.7.0, I got below 2 errors:Įrror while saving Prefab: 'Assets/GO Map - 3D Map For AR Gaming/Demo/Prefabs/SearchBar.prefab'. HTTP load failed, 0/0 bytes (error code: -1005 ) I'm getting this error from the console.
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